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Lorencia is well established city. It is well guarded by the travelers of MU, and several members of the Church of Devias protect the area. A handful of merchants have set up their shops here, offering a variety of basic items for travelers.
Lorencia is a wide plain located in the center of MU. Dark knights and Dark sorcerers begin their careers here.
The heavy rainfall here causes tall trees and grasses to grow in abundance.
It is a suitable hunting place for low level.
Noria, the home world of the Fairy kingdom, is a huge woods located in the easternmost of the MU Continent. Originally, Noria was once populated only by the Fairies, but after Kundun’s invasion of MU, exchange between humans grew more frequent and human settlement in the region became more pronounced.
Fairy characters all begin their careers within Noria. The region’s location may seem trivial but as the access point for the East Sea and the underwater city of Atlans it plays a significant role. The Chaos Goblin that creates Chaos items and Wings through the unique Chaos System also resides here.
Devias is a snowfield located to the north of Lorencia. It is covered with perpetual snow, and the monsters are more powerful than those in Lorencia or Noria. Devias is home to several important people, such as Royal Guard Captain Lorence, Mercenary Guild Manager Tercia, and Sebina The Priest. One of two great castles, which were erected in the wilderness of Devias, was pillaged by Kundun, during his resurrection, and is now overtaken with monsters. It is the castle directly north of town which still maintains control by the Church of Devias. Strong travelers are known to visit the area, as Devias is the access point for Raklion, a dangerous glacier.
The Dungeon is a formidable cave located to the north of Lorencia. With a total 3 levels, The Dungeon is home to the Gorgon, a frightening beast that lays in wait on the lowest level. Many a brave adventurers has entered the Dungeon but few have returned to tell of their tale.
Due to the lure of untold treasures within these caverns, but beware, Hell is but a stones throw away from the horrors that reside here.” should be changed to “The Dungeon is a formidable cave located to the northeast of Lorencia. With a total of 3 levels, the Dungeon is home to the Gorgon, a frightening beast that lays in wait on the lowest level. Due to the lure of untold treasures within these caverns, many a brave adventurers have entered the Dungeon but few have returned to tell of their tale.
If you are brave then venture forth but beware, Hell is but a stones throw away from the horrors that reside there.
The Atlans is a dangerous underwater world! Once a great ancient city, it now lies in ruins due to Kundun’s invasion. Fearsome sea creatures have swarmed into what remains, and vicious Hydra has been spotted lurking in the deepest depths of these waters, awaiting to attack prey.
The Lost Tower is a huge tower located to the north of the MU continent. The Lost Tower had once been used as a shrine, but after the plunder of Kundun, it has become an utter wasteland.
Kundun has assigned various forms of dreadful monsters to each floor of this tower.
Balrog, a foul beast located on the top floor that flourishes a scythe waiting for its prey.
There are few warriors in the land of MU who can compete with him.
The Desert of MU, Tarkan holds host to some of the strongest monsters. Only few stray to Tarkan to seek the treasures guarded by the Zaikan and the Death Beam Knight.
The remains of many warriors who dared travel to Tarkan can still be seen lying in the desert.
The path in the sky, Icarus is one of the toughest maps and only the highest levels can survive there.
Either wings or a flying mount is required to enter this map. Guarded by the Dark Phoenix, only the strongest teams stand a chance of reaching the end.
The world that Lord Kundun has been banished to houses his most loyal minions.
You will need "Lost Map" to enter.
There are 7 gateways to Kalima and Champions are only allowed to enter the levels in which they are allotted. Only in Kalima 7 will Champions find the true Lord Kundun himself.
Land of Trials
Land of Trials cannot be entered by move command or ‘M’ Key. Entry can be through only a gatekeeper NPC and only the lord of castle and the alliances will be able to enter.
If you die there, you will be summoned to entrance of Valley of Loren.
Aida is a dense forest, without any signs of civilization. The monsters here have always ruled this place. You will find, however, two goblins residing in Aida, offering maintenance service for equipment enchanted with a Jewel of Harmony.
Fortress of Crywolf is located at the southeastern area of Valley of Loren.
It’s a front line fortress where the allied forces of human and elf fight against the forces of Kundun. The rough geographical features of the fortress made it a fortress blessed with natural barriers for defense and a key area for strategy.
Kundun’s forces haven’t been able to head north and now the frontline is in a deadlock.
Therefore Kundun has commanded Lemuria to dispatch troops to the Fortress of Crywolf to overcome a situation.
Valley of Loren
Valley of Loren is host the empire’s great Castle. It is the base of which structures the entire continent and its people. The Castle is overseen by the empire’s strongest forces, the people themselves. As such, Guilds can compete against each other in order to prove their strength. When the competition ends, the strongest Guild’s Guild Master will become the Castle Lord for a period of time, which has some exclusive roles among the continent.
Barracks of Balgass
Balgass’ Barracks is Balgass’ training ground for his army.
Kundun commanded Lemuria, the Queen of Sorcery, to dispatch troops to Crywolf in attempt to overcome guardians of the continent. Lemuria assigned Balgass, a great warlord, to build an army and attack the city relentlessly. Quickly, Balgass established a training ground for monsters, called Balgass’ Barracks, in the eastern caves of Crywolf. Its here that his army is continuously training and preparing for their attacks on the city.
Elbeland is the native city to Summoners! The arcane art of summoning has been sacred to the people here. Summoners are fearsome manipulators of magical powers, and hold an ability to communicate with another world. Their unique abilities have proven powerful, successfully protecting their thriving city from Kundun with ease.
Swamp of Calmness
The Swamp of Calmness is a dangerous swamp with treacherous monsters.
Swamp of Darkness
The Swamp of Darkness is a dangerous swamp with evil monsters.
The Scorched Canyon is a dangerous swamp with evil monsters.
Once Peria became the location of a ferocious battle, the people of Kanturu escaped Peria and, once again, headed to Tarkan. They evaded Kundun's army of monsters and settled deep within the Scorched Canyon, located in the outskirts of Kanturu. They created the Kanturu Slums and sent a courier to their allies in Arca, letting them know of their current situation. They were waiting for the perfect time to strike back in vengeance against Kundun and his forces.
Raklion is a dangerous ice plain, host to Selupan’s Hatchery! The Hatchery is an ancient ice cavern, the breeding grounds of Selupan, a wicker boss monster whom hoards the treasures of fallen warriors. Many will try to challenge her for prestige and loot, but only few will be able to survive!
Vulcanus is a rocky, volcanic wasteland. This Map is an exclusive PVP area where players won’t gain a PK Status for killing another player! You can also host or watch friendly battles, in this Map, at the Duel Arena! In the battle-field, you can fight opposing Gens Members in order to gain Gens Contribution Points.
Karutan is a small village in the south-west of MU. Outside of its walls, monsters can be found roaming about. For the most part, it is a land of deserts, but has small grassy areas as well.
Event Square is a unique gathering place designated for players of an entire realm to meet up and participate in mini-games together. The map is technically its own server, and therefore any player which accesses this map will appear with all other players regardless of which channel they are technically logged into. For example, players logged into channel 1 will be able to see players logged into channel 2 if the players are in this map.
The following mini-games are accessed from this map: Blood Castle, Devil Square, Doppelganger, Illusion Temple, Imperial Fortress, Maze of Dimensions.
NPC Chaos Goblin has a +10% success rate when crafting any mini-game ticket in this map..
Loren Market is a unique marketplace designated for players of an entire realm to gather and trade goods. The map is technically its own server, and therefore any player which accesses this map will appear with all other players regardless of which channel they are technically logged into. For example, players logged into channel 1 will be able to see players logged into channel 2 if the players are in this map.
Ferea was once a beautiful kingdom, on the southern part of the Cirtrie Island, between the desert of Tarkan and the wilderness of Kanturu. However, this area suffered the most from the Great Tarkan Earthquake, in ancient times. The Great Tarkan Earthquake ultimately opened a gate from the Crevice of Dimensions, cursing the area and all its people. Although it mostly lies in ruins today, it was once a beautiful city full of beautiful structures and artworks at various places on the road.
The Great Tarkan Earthquake opened a gate from the Crevice of Dimensions and an evil presence cursed the entire kingdom with evil elemental powers. The guardians of the kingdom became cursed, and began aggressively attacking members of the Knights of Lorencia, and to anyone else that dared to enter the area. Even the great Lord Ferea, the great leader of the kingdom, became cursed by this elemental power. Before the Great Tarkan Earthquake devastated the area, their lifestyle shared many technologies of the Kantur People, but mostly considered art and architecture important areas of their civilization. The city was beautiful, full of advanced structures, and many artworks at various places on the road. Now, this great kingdom, unfortunately, lies in ruins. Only the most brave adventurers dare to challenge the great Lord Ferea!
If a character disconnects or changes servers, the character will move to the map's safe zone.
The Kanturu Relics is an ancient cavern which the Kantur People had developed into a kingdom, many years prior to Kundun's Resurrection. This once technologically advanced area now only remains of ruins and the great Refinery Tower.
During the Kantur People's time, they ultimately discovered ways to create various new life forms from the power of a Jewel of Harmony. Via advanced biotechnology skills, they discovered that the basis of creating a new life form was held within the power of a Jewel of Harmony. However, a pure Jewel of Harmony was near impossible to come by in nature. Therefore, the Kantur People spent many long years developing a method to purify unrefined Gemstones. Through their experiments, they created the mighty Refinery Tower and successfully created a science to purifying Gemstones. However, their experiments would ultimately lead to their civilization's destruction. During Year 1870 of Lugard, the Kantur People had already been suffering from internal war when Kundun was resurrected and had attacked this place. The Kantur People were defeated quickly, however the Refinery Tower remains standing here and is fully functional.
Kanturu Ruins is a dangerous area with a large range of monsters roaming. Adventurers must travel through this area in order to reach the Kanturu Relics, where the evil Nightmare lord awaits challengers!
Kanturu Ruins was once a valiant land of natural resources, maintained by the Kantur People. The Kantur People had built a kingdom, now known as Kanturu Relics, deep underground, among this island. However, during Year 1870 of Lugard Kundun was resurrected. Consequently, this tranquil place and the Kanturu Relics were attacked and plundered. Despite it all, the Refinery Tower still stands in the Kanturu Relics, and Elpis remains inside managing the historical tower.
Nixies Lake was once the most beautiful lake in MU. Now, you'll find Spirit Nixie and Nix guarding the great lake and its surrounding area. Selupan has summoned a curse over the area with the use of Secromicon's Book of Magic, causing powerful ice storms to completely freeze the lake.
Legend says that great mages journeyed here in order to find Secromicon's Book of Magic, through a secret path of Raklion. However, after reaching Nix these mages were greeted with a slaughter as Nix has become cursed by the book's evil magic. Nix possesses the book's magical power and rules over the area. Now, all the creatures of Nixies Lake, including Spirit Nixie, have become cursed by this evil magic. Only the very brave dare to challenge this great beast or the creatures of the lake.
Acheron is a dangerous island with mysterious elemental monsters. The monster here deal high amounts of Elemental DMG. You can resist their attacks with the protection of Pentagram items.
Acheron is a mysterious island, near the coasts of MU, riddled with unique elemental monsters. NPC Deruvish, whom can be found camping in Acheron, came here with members of Vanert in search of Secromicon Fragments. The elemental monsters were far too strong, forcing Vanert to flee. However, Deruvish stayed behind on the island to help research the area and learn how to fight these elemental creatures. If you speak with him, he will offer you all the knowledge and guidance you will need to survive in Acheron!
Vulcanus is a rocky, volcanic wasteland. This Map is an exclusive PVP area where players won't gain a PK Status for killing another player! You can also host or watch friendly battles, in this Map, at the Duel Arena! In the battle-field, you can fight opposing Gens Members in order to gain Gens Contribution Points.
The Deep Dungeon is a recently discovered dungeon which is believed to have been built by minions of Balgass. Not much is known about this place, except that very strong elemental monsters roam here. Adventurers rumor that the great treasures which were thought to have been hidden in the Church of Devias' Dungeon, are actually located at the very bottom of this very dangerous dungeon.
Abyss of Atlans
Abyss of Atlans is one of the most dangerous places known in MU. It lies in the deepest depths of the sea floor.
According to the ancient records of Atlans, it was discovered that during the invasion of Kundun, there was a space known as the "Abyss" which was created in order to trap Hydra. The Kantur People, whom built Atlans, wanted to trap the invading enemies in the dark abyss. They would use their elite warriors as bait in an attempt to trap Hydra, however they would fail. From hereinafter, Hydra took control of Atlans and the entrance to the abyss was sealed away. However, the abyss' location has been revealed through recent studies at the Church of Devias, and now brave travelers can enter this dangerous place.
The Kubera Mine is an old abandoned mine overrun with evil monsters.
The Kubera Mine was the first mine ever developed in MU. Miners claim that monsters began appearing after a group of people who worshiped Kundun held a ritual at a nearby altar. At first, only a couple of monsters appeared, but as time passed, the number of monsters grew out of control. For this reason, the mine was closed and abandoned for a long time. However, due to shortage of gemstones and minerals, warriors can be found fighting these monsters infesting the mine.